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Foucault's Heterotopia and Children's Everyday LivesUniversity of Hull s.a.mcnamee{at}cas.hull.ac.uk This article discusses Foucault's notion of the heterotopia and uses it in relation to the everyday social lives of children. The article uses data gathered from a study of children's use of computer and video games. It argues that childhood is subject to increasing boundaries, and that for children, `other' spaces are created through everyday leisure activities. Further, the spaces created through leisure are differentiated by gender. These spaces, or heterotopias pace Foucault, enable children to resist and escape control.
Key Words: childhood Foucault gender heterotopia video games
Childhood, Vol. 7, No. 4,
479-492 (2000) This article has been cited by other articles:
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